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Design: Attack Holds
Visual and Simulated Kinetic Feedback
May 30
•
Dylan Gabriel
Design: Player Control Over Engagement
Choose your own adventure
May 30
•
Dylan Gabriel
Emergent Gameplay: Marathon vs Arc Raiders
Joy through the unknown
May 30
•
Dylan Gabriel
Designing Weapon Leveling Pursuits In Loot Games
Engagement in long term progression
May 30
•
Dylan Gabriel
My Approach To Creative Endeavor
Figuring it out In real time
May 29
•
Dylan Gabriel
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